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PC Gamer (Italian) 47
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PC Gamer IT CD 47 1-2.iso
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ADDONS
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TiberianSun
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tsgold32.exe
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tsmusic.dat
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Text File
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1999-09-21
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48KB
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2,569 lines
; THEME.INI
; Lists and controls the musical themes available in the game
; This file modified by David Liu from TS Gold mod.
; http://www.cnc2.com/tsgold/
; ******* Theme Controls *******
; Each theme is listed here. Even if the theme is not normally available
; in the play list, it still must be declared.
[Themes]
1=INTRO
2=VALVES1B
3=DUSKHOUR
4=FLURRY
5=MUTANTS
6=APPROACH
7=GLOOM
8=INFRARED
9=MADRAP
10=REDSKY
11=STORM
12=TIMEBOMB
13=WHATLURK
14=DEFENSE
15=HEROISM
16=LONETROP
17=NODCRUSH
18=PHAROTEK
19=SCOUT
20=SCORE
21=MAPS
22=IONSTORM
; ******* Individual Theme Data *******
; The following sections supply the information specific to
; each theme declared.
;
; Name = display name of the theme
; Length = length of the theme (in minutes)
; Normal = Is it available through the in-game theme play list (def=yes)?
; Scenario = the scenario when the theme becomes available (def=0)
; Side = which side [or sides] get to hear this theme
; Repeat = Does this theme always loop (def=no)?
[INTRO]
Name=Intro
Length=3.27
Normal=yes
Repeat=no
Side=NOD,GDI
[VALVES1B]
Name=Valves
Length=3.27
Scenario=1
Side=NOD,GDI
[DUSKHOUR]
Name=Dusk Hour
Length=4.11
Scenario=1
Side=NOD,GDI
[FLURRY]
Name=Flurry
Length=4.11
Scenario=1
Side=NOD,GDI
[MUTANTS]
Name=Mutants
Length=4.11
Scenario=1
Side=NOD,GDI
[APPROACH]
Name=Approach
Length=4.42
Scenario=1
Side=NOD,GDI
[GLOOM]
Name=Gloom
Length=3.37
Scenario=1
Side=NOD,GDI
[INFRARED]
Name=Infrared
Length=4.26
Scenario=1
Side=NOD,GDI
[MADRAP]
Name=Mad Rap
Length=4.29
Scenario=1
Side=NOD,GDI
[REDSKY]
Name=Red Sky
Length=2.22
Scenario=1
Side=NOD,GDI
[STORM]
Name=Ion Storm
Length=4.14
Scenario=1
Side=NOD,GDI
[TIMEBOMB]
Name=Time Bomb
Length=2.04
Scenario=1
Side=NOD,GDI
[WHATLURK]
Name=What Lurks
Length=5.13
Scenario=1
Side=NOD,GDI
[DEFENSE]
Name=Defense
Length=4.03
Scenario=1
Side=NOD,GDI
[HEROISM]
Name=Heroism
Length=4.06
Scenario=1
Side=NOD,GDI
[LONETROP]
Name=Lone Troop
Length=4.39
Scenario=1
Side=NOD,GDI
[NODCRUSH]
Name=Nod Crush
Length=3.45
Scenario=1
Side=NOD,GDI
[PHAROTEK]
Name=Pharotek
Length=4.38
Scenario=1
Side=NOD,GDI
[SCOUT]
Name=Scout
Length=4.14
Scenario=1
Side=NOD,GDI
[SCORE]
Name=Score Screen
Normal=yes
Repeat=no
Side=NOD,GDI
[MAPS]
Name=Map Selection
Normal=yes
Repeat=no
Side=NOD,GDI
[IONSTORM]
Name=Ion Storm Ambient
Normal=yes
Repeat=no
Side=NOD,GDI
; T;
; ***Tiberian Sun Isometric Tile Control File***
;
;
; General section.
;
; RampBase
; Number of tile set that includes all the ramp types
;
; MMRampBase
; Number of tile set that has the marble madness mode ramps
;
; ClearTile
; Number of tile set to use for clear terrain
;
; RoughTile
; Number of tile set that has the rough terrain
;
; ClearToRoughLAT
; Tile set that has the 16 tiles for the clear/rough LAT system
;
; HeightBase
; First tile of marble madness height tiles
;
; BlackTile
; Black tile used when rendering non-existent cells
;
; BridgeSet
; Tile set that contains bridge edges
;
; BridgeTopLeft1
; BridgeTopLeft2
; BridgeBottomRight1
; BridgeBottomRight2
; BridgeTopRight1
; BridgeTopRight2
; BridgeBottomLeft1
; BridgeBottomLeft2
; Tiles in bridge set to search for when fixing up bridges
;
;
[General]
PaveTile = 68
MiscPaveTile = 69
ClearToPaveLat = 70
RampBase = 9
MMRampBase = 7
RampSmooth = 41
ClearTile = 0
RoughTile = 13
ClearToRoughLat = 14
HeightBase = 46
CliffSet = 10
ShorePieces = 12
WaterSet = 21
Ice1Set = 31
Ice2Set = 32
Ice3Set = 33
IceShoreSet = 34
BlackTile = 6
BridgeSet = 19
TrainBridgeSet = 39
SlopeSetPieces = 25
SlopeSetPieces2 = 26
MonorailSlopes = 45
Tunnels=47
TrackTunnels = 49
DirtTunnels = 66
DirtTrackTunnels = 67
WaterfallEast = 35
WaterfallWest = 37
WaterfallNorth = 36
WaterfallSouth = 30
CliffRamps = 25
PavedRoads = 20
PavedRoadEnds = 38
DirtRoadJunction = 17
DirtRoadCurve = 16
DirtRoadStraight = 18
RoughGround = 40
WaterCliffs = 15
DirtRoadSlopes = 23
DestroyableCliffs = 61
SandTile = 62
ClearToSandLat = 63
GreenTile = 64
ClearToGreenLat = 65
Rocks=62
BridgeTopLeft1 = 1
BridgeTopLeft2 = 2
BridgeBottomRight1 = 3
BridgeBottomRight2 = 3
BridgeTopRight1 = 4
BridgeTopRight2 = 5
BridgeBottomLeft1 = 6
BridgeBottomLeft2 = 6
BridgeMiddle1 = 7
BridgeMiddle2 = 12
;
; TS Will scan through this file when loading up a theater and read in the
; isometric tile files specified.
;
; [TileSetnnnn]
; This is the tile set section header. TS will loop through from TileSet0000
; upwards until it finds a set that hasnt been specified.
;
; SetName
; The name of the set as it will appear in the editor.
;
; FileName
; The base file name of each file in the set. The files in a set must all
; have the same basic name with a 2 digit id number appended. For example
; cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01
; not 00.
;
; TilesInSet
; The number of files comprising the set. There is a practical limit of
; 99 due to the 2 digit file name suffix.
;
; LastTilesInSet
; The number of tiles which the set used to have. This tells the
; game that the number of tiles in the set has changed and it should fix up
; the tile numbers when a map is loaded. If the map is then saved again,
; it will be saved with the correct tile numbers. This value should only
; be used to load up maps, convert the tile numbers, then save the maps
; out again. Then the LastTilesInSet entry should be removed or the newly
; fixed up maps will not load correctly.
;
; MarbleMadness
; The section number of the tile set to use for these tiles when in
; marble madness mode.
;
; NonMarbleMadness
; For marble madness tiles, this is the tile set to use when not in
; marble madness mode.
;
; Morphable
; Can this tile set be modified using the raise/lower ground function?
;
; ShadowCaster
; Do the tiles in this set cast shadows (cliff pieces)
;
; ToTemperateTheater
; The equivilent tile section in the temperate theater
;
; ToSnowTheater
; The equivilent tile section in the snow theater
;
; LowRadarColor
; What color to show on the radar for this set at the lowest height
;
; HighRadarColor
; What color to show on the radar for this set at the highest height
;
; Blank tile for filling in holes.
;
[TileSet0000]
SetName = Clear
FileName = Clear
TilesInSet = 1
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
RequiredForRMG = true
AllowTiberium = true
;
; A few buildings
;
[TileSet0001]
SetName = Misc Buildings
FileName = Bld
TilesInSet = 3
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowBurrowing=false
;
; Some basic flat tiles
;
[TileSet0002]
SetName = Clear
FileName = Snow
TilesInSet = 4
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
RequiredForRMG = true
AllowTiberium = true
;
; A couple of old cliff pieces (not used)
;
[TileSet0003]
SetName = Cliff Pieces
FileName = clif
TilesInSet = 2
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowBurrowing=false
;
; A large ice flow.
;
[TileSet0004]
SetName = Ice Flow
FileName = flow
TilesInSet = 1
LowRadarColor=192,192,192
HighRadarColor=255,255,255
AllowBurrowing=false
;
; A nice little house.
;
[TileSet0005]
SetName = House
FileName = house
TilesInSet = 1
AllowBurrowing=false
;
; Blank tile used for filling areas with no cell data.
;
[TileSet0006]
SetName = Blank
FileName = blank
TilesInSet = 1
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
RequiredForRMG = true
AllowTiberium = true
;
; Marble madness mode ramp pieces.
;
[TileSet0007]
SetName = MM Ramps
FileName = mslop
TilesInSet = 20
NonMarbleMadness = 9
Morphable = true
;LastTilesInSet = 16
LowRadarColor=150,150,192
HighRadarColor=200,200,255
;
; Height pieces for marble madness mode.
;
; Obsolete. Replaced with HITE01 - HITE10
;
[TileSet0008]
SetName = Height Pieces
FileName = mslop
TilesInSet = 7
Morphable = true
AllowTiberium = true
;
; Misc theater ramps
;
[TileSet0009]
SetName = Ice Ramps
FileName = slope
TilesInSet = 20
MarbleMadness = 7
Morphable = true
;LastTilesInSet = 16
LowRadarColor=150,150,192
HighRadarColor=200,200,255
RequiredForRMG = true
AllowTiberium = true
;
; Cliff set.
;
[TileSet0010]
SetName = Cliff Set
FileName = Cliff
TilesInSet = 40
MarbleMadness = 22
ShadowCaster = true
ShadowTiles = 40
LowRadarColor=110,110,150
HighRadarColor=150,150,190
AllowBurrowing=false
RequiredForRMG = true
;
; Civilian buildings
;
[TileSet0011]
SetName = Civilian Buildings
FileName = Civ
TilesInSet = 8
AllowBurrowing=false
;
; Shore pieces
;
[TileSet0012]
SetName = Shore Pieces
FileName = Shore
TilesInSet = 42
LowRadarColor=80,80,150
HighRadarColor=80,80,150
MarbleMadness=53
AllowBurrowing=false
RequiredForRMG = true
;
; Clear terrain (slightly rough)
;
[TileSet0013]
SetName = Rough lat
FileName = Ruff
TilesInSet = 1
Morphable = true
LowRadarColor=130,130,192
HighRadarColor=130,130,192
RequiredForRMG = true
AllowTiberium = true
;
; L.A.T. system for connecting clear and rough clear terrain
;
[TileSet0014]
SetName = Clear/Rough LAT
FileName = clat
TilesInSet = 16
Morphable = true
LowRadarColor=140,140,192
HighRadarColor=140,140,192
RequiredForRMG = true
AllowTiberium = true
;
; Cliff pieces that meet water pieces
;
[TileSet0015]
SetName = Cliff/Water pieces
FileName = WCliff
TilesInSet = 28
;ShadowCaster = true
;ShadowTiles = 22
LowRadarColor=70,70,120
HighRadarColor=90,90,200
MarbleMadness=58
AllowBurrowing=false
;
; Dirt roads. Corner pieces.
;
[TileSet0016]
SetName = Bendy Dirt Roads
FileName = Droadc
TilesInSet = 24
LowRadarColor=110,80,0
HighRadarColor=130,90,0
MarbleMadness=50
RequiredForRMG = true
AllowTiberium = true
;
; Dirt roads. Junctions.
;
[TileSet0017]
SetName = Dirt Road Junctions
FileName = Droadj
TilesInSet = 11
LowRadarColor=110,80,0
HighRadarColor=130,90,0
MarbleMadness=51
RequiredForRMG = true
AllowTiberium = true
;
; Dirt roads. Straights.
;
[TileSet0018]
SetName = Straight Dirt Roads
FileName = Droads
TilesInSet = 66
LowRadarColor=110,80,0
HighRadarColor=130,90,0
MarbleMadness=52
RequiredForRMG = true
AllowTiberium = true
;
; Bridge sections.
;
[TileSet0019]
SetName = Bridges
FileName = Ovrps
TilesInSet = 16
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
;
; Paved roads.
;
[TileSet0020]
SetName = Paved Roads
FileName = Proad
TilesInSet = 21
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
RequiredForRMG = true
;
; Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 14
LowRadarColor=10,10,80
HighRadarColor=15,15,110
MarbleMadness=60
AllowBurrowing=false
RequiredForRMG = true
;
; Cliff set.
;
[TileSet0022]
SetName = Marble Madness Cliff Set
FileName = Mclif
TilesInSet = 40
NonMarbleMadness = 10
ShadowCaster = true
ShadowTiles = 40
LowRadarColor=110,110,150
HighRadarColor=150,150,190
AllowBurrowing=false
;
; Dirt road slopes
;
[TileSet0023]
SetName = Dirt Road Slopes
FileName = DRSLPE
TilesInSet = 8
MarbleMadness = 24
LowRadarColor=110,80,0
HighRadarColor=130,90,0
RequiredForRMG = true
AllowTiberium = true
;
; Marble Madness dirt road slopes
;
[TileSet0024]
SetName = MM Dirt Road Slopes
FileName = MDRSLP
TilesInSet = 8
NonMarbleMadness = 23
LowRadarColor=110,80,0
HighRadarColor=130,90,0
AllowTiberium = true
;
; Slope set pieces
;
[TileSet0025]
SetName = Slope Set Pieces
FileName = RAMP
TilesInSet = 10
MarbleMadness = 26
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ShadowCaster = true
ShadowTiles = 10
RequiredForRMG = true
;
; Slope set pieces - Marble Madness version
;
[TileSet0026]
SetName = Slope Set Pieces
FileName = MRAM
TilesInSet = 10
NonMarbleMadness = 25
LowRadarColor=150,150,192
HighRadarColor=200,200,255
;
; A dead oil tanker
;
[TileSet0027]
SetName = Dead Oil Tanker
FileName = TANKER
TilesInSet = 1
AllowBurrowing=false
;
; Some ruins
;
[TileSet0028]
SetName = Ruins
FileName = RUIN
TilesInSet = 1
AllowBurrowing=false
;
; Height pieces for marble madness mode
; Replaced with 15 variation version.
;
[TileSet0029]
SetName = Obsolete Height Pieces
FileName = hyte
TilesInSet = 10
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowTiberium = true
;
; Waterfalls.
;
[TileSet0030]
SetName = Waterfalls
FileName = W-a-
TilesInSet = 4
MarbleMadness=54
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0031]
SetName = Ice 01
FileName = Ice01
TilesInSet = 64
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0032]
SetName = Ice 02
FileName = Ice02
TilesInSet = 64
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0033]
SetName = Ice 03
FileName = Ice03
TilesInSet = 64
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0034]
SetName = Ice shore
FileName = Ishore
TilesInSet = 48
LowRadarColor=200,200,230
HighRadarColor=200,200,230
AllowBurrowing=false
RequiredForRMG = true
[TileSet0035]
SetName = Waterfalls-B
FileName = W-b-
TilesInSet = 4
ToTemperateTheater=49
MarbleMadness=55
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0036]
SetName = Waterfalls-C
FileName = W-c-
TilesInSet = 4
ToTemperateTheater=50
MarbleMadness=56
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0037]
SetName = Waterfalls-D
FileName = W-d-
TilesInSet = 4
ToTemperateTheater=51
MarbleMadness=57
LowRadarColor=240,240,255
HighRadarColor=240,240,255
AllowBurrowing=false
RequiredForRMG = true
[TileSet0038]
SetName = Paved Road Ends
FileName = p_end
TilesInSet = 4
ToTemperateTheater = 36
Morphable = false
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
RequiredForRMG = true
;
; Train Bridge sections.
;
[TileSet0039]
SetName = TrainBridges
FileName = Tovrps
TilesInSet = 16
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
[TileSet0040]
SetName = Rough ground
FileName = Rough
TilesInSet = 10
Morphable = false
ToTemperateTheater = 35
LowRadarColor=120,120,150
HighRadarColor=120,120,150
RequiredForRMG = true
[TileSet0041]
SetName = Ramp edge fixup
FileName = Rmpfx
TilesInSet = 12
Morphable = true
ToTemperateTheater = 43
MarbleMadness = 42
LowRadarColor=150,150,192
HighRadarColor=200,200,255
RequiredForRMG = true
AllowTiberium = true
[TileSet0042]
SetName = Ramp edge fixup - Marble Madness
FileName = Mrmfx
TilesInSet = 12
Morphable = true
ToTemperateTheater = 44
NonMarbleMadness = 41
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowTiberium = true
[TileSet0043]
SetName = Water slopes
FileName = WSLOPE
TilesInSet = 4
Morphable = no
ToSnowTheater = 45
MarbleMadness=59
AllowBurrowing=false
[TileSet0044]
SetName = Paved Road Slopes
FileName = Prslpe
TilesInSet = 4
Morphable = no
ToTemperateTheater = 47
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
[TileSet0045]
SetName = Monorail Slopes
FileName = Tslope
TilesInSet = 4
Morphable = no
ToTemperateTheater = 48
LowRadarColor=92,92,92
HighRadarColor=92,92,92
AllowBurrowing=false
[TileSet0046]
SetName = Newest MM Height Pieces
FileName = hyte
TilesInSet = 15
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowTiberium = true
[TileSet0047]
SetName = Tunnels
FileName = tunnel
TilesInSet = 4
Morphable = no
ToTemperateTheater = 53
LowRadarColor = 100,100,100
HighRadarColor = 100,100,100
AllowBurrowing=false
[TileSet0048]
SetName = Tunnel Side
FileName = tunnex
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToTemperateTheater = 54
AllowBurrowing=false
[TileSet0049]
SetName = TrackTunnel Floor
FileName = tunnet
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToTemperateTheater = 55
AllowBurrowing=false
;
; Dirt roads. Corner pieces. Marble Madness version.
;
[TileSet0050]
SetName = MM Bendy Dirt Roads
FileName = MDrodc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 16
ToTemperateTheater = 58
AllowTiberium = true
;
; Dirt roads. Junctions. Marble Madness version.
;
[TileSet0051]
SetName = MM Dirt Road Junctions
FileName = MDrodj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 17
ToTemperateTheater = 59
AllowTiberium = true
;
; Dirt roads. Straights. Marble Madness version.
;
[TileSet0052]
SetName = MM Straight Dirt Roads
FileName = MDrods
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 18
ToTemperateTheater = 60
AllowTiberium = true
;
; Shore pieces
;
[TileSet0053]
SetName = Shore Pieces
FileName = MShore
TilesInSet = 42
LowRadarColor=80,80,150
HighRadarColor=80,80,150
NonMarbleMadness=12
AllowBurrowing=false
;
; Waterfalls. MM.
;
[TileSet0054]
SetName = MM Waterfalls
FileName = MWa-
TilesInSet = 4
ToTemperateTheater = 62
LowRadarColor=240,240,255
HighRadarColor=240,240,255
NonMarbleMadness=30
AllowBurrowing=false
[TileSet0055]
SetName = MM Waterfalls-B
FileName = MWb-
TilesInSet = 4
ToTemperateTheater = 63
LowRadarColor=240,240,255
HighRadarColor=240,240,255
NonMarbleMadness=35
AllowBurrowing=false
[TileSet0056]
SetName = MM Waterfalls-C
FileName = MWc-
TilesInSet = 4
ToTemperateTheater = 64
LowRadarColor=240,240,255
HighRadarColor=240,240,255
NonMarbleMadness=36
AllowBurrowing=false
[TileSet0057]
SetName = MM Waterfalls-D
FileName = MWd-
TilesInSet = 4
ToTemperateTheater = 65
LowRadarColor=240,240,255
HighRadarColor=240,240,255
NonMarbleMadness=37
AllowBurrowing=false
;
; Cliff pieces that meet water pieces
;
[TileSet0058]
SetName = MM Cliff/Water pieces
FileName = MWClif
TilesInSet = 28
;ShadowCaster = true
;ShadowTiles = 22
LowRadarColor=70,70,120
HighRadarColor=90,90,200
NonMarbleMadness=15
ToTemperateTheater=67
AllowBurrowing=false
[TileSet0059]
SetName = MM Water slopes
FileName = MWSLOP
TilesInSet = 4
Morphable = no
ToTemperateTheater = 68
MarbleMadness=59
NonMarbleMadness=43
AllowBurrowing=false
;
; Just icy water.
;
[TileSet0060]
SetName = MM Water
FileName = MWater
TilesInSet = 14
LowRadarColor=10,10,80
HighRadarColor=15,15,110
NonMarbleMadness=21
ToTemperateTheater=69
AllowBurrowing=false
[TileSet0061]
SetName = Destroyable Cliffs
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor=120,120,150
HighRadarColor=120,120,150
ToTemperateTheater=56
AllowBurrowing=false
[TileSet0062]
SetName = Rock LAT
FileName = Rock
TilesInSet = 1
Morphable = false
AllowBurrowing = false
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
ToTemperateTheater=33
RequiredForRMG = true
;
; L.A.T. system for connecting rocky and normal terrain
;
[TileSet0063]
SetName = Rock/Clear LAT
FileName = rlat
TilesInSet = 16
Morphable = false
AllowBurrowing = false
LowRadarColor = 50,90,90
HighRadarColor = 70,128,128
AllowToPlace=no
ToTemperateTheater=34
RequiredForRMG = true
[TileSet0064]
SetName = Grey
FileName = Grey
TilesInSet = 1
Morphable = false
AllowBurrowing = false
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
ToTemperateTheater=41
RequiredForRMG = true
;
; L.A.T. system for connecting grey and normal terrain
;
[TileSet0065]
SetName = Grey/Clear LAT
FileName = glat
TilesInSet = 16
Morphable = false
AllowBurrowing = false
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
ToTemperateTheater=42
RequiredForRMG = true
[TileSet0066]
SetName = DirtTrackTunnel Floor
FileName = dtunnt
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToTemperateTheater=72
AllowBurrowing=false
[TileSet0067]
SetName = DirtTunnel Floor
FileName = dtunn
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToTemperateTheater=73
AllowBurrowing=false
[TileSet0068]
SetName = Pavement (Use for LAT)
FileName = Pvclr
TilesInSet=1
Morphable=no
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
ToTemperateTheater=46
[TileSet0069]
SetName = Pavement
FileName = Pave
TilesInSet = 14
Morphable = false
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
ToTemperateTheater=38
;
; L.A.T. system for connecting pavement and normal terrain
;
[TileSet0070]
SetName = Pavement/Clear LAT
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowToPlace=no
AllowBurrowing=false
RequiredForRMG = true
ToTemperateTheater=39
;
; Animating tiles
;
[Waterfalls]
Tile01Anim=WA01X
Tile01XOffset=5
Tile01YOffset=54
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WA02X
Tile02XOffset=-34
Tile02YOffset=41
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WA03X
Tile03XOffset=-27
Tile03YOffset=48
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WA04X
Tile04XOffset=-44
Tile04YOffset=39
Tile04AttachesTo=0
Tile04ZAdjust=0
[Waterfalls-B]
Tile01Anim=WB01X
Tile01XOffset=39
Tile01YOffset=38
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WB02X
Tile02XOffset=36
Tile02YOffset=43
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WB03X
Tile03XOffset=26
Tile03YOffset=51
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WB04X
Tile04XOffset=14
Tile04YOffset=54
Tile04AttachesTo=0
Tile04ZAdjust=0
[Waterfalls-C]
Tile01Anim=WC01X
Tile01XOffset=8
Tile01YOffset=16
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WC02X
Tile02XOffset=4
Tile02YOffset=-5
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WC03X
Tile03XOffset=13
Tile03YOffset=1
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WC04X
Tile04XOffset=-40
Tile04YOffset=-7
Tile04AttachesTo=1
Tile04ZAdjust=0
[Waterfalls-D]
Tile01Anim=WD01X
Tile01XOffset=-7
Tile01YOffset=-8
Tile01AttachesTo=1
Tile01ZAdjust=0
Tile02Anim=WD02X
Tile02XOffset=-1
Tile02YOffset=-8
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WD03X
Tile03XOffset=-13
Tile03YOffset=1
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WD04X
Tile04XOffset=0
Tile04YOffset=17
Tile04AttachesTo=0
Tile04ZAdjust=0
[Tunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[TrackTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[DirtTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[DirtTrackTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
;;
; ***Tiberian Sun Isometric Tile Control File***
;
;
; General section.
;
; RampBase
; Number of tile set that includes all the ramp types
;
; MMRampBase
; Number of tile set that has the marble madness mode ramps
;
; ClearTile
; Number of tile set to use for clear terrain
;
; RoughTile
; Number of tile set that has the rough terrain
;
; ClearToRoughLAT
; Tile set that has the 16 tiles for the clear/rough LAT system
;
; HeightBase
; First tile of marble madness height tiles
;
; BlackTile
; Black tile used when rendering non-existent cells
;
; BridgeSet
; Tile set that contains bridge edges
;
; BridgeTopLeft1
; BridgeTopLeft2
; BridgeBottomRight1
; BridgeBottomRight2
; BridgeTopRight1
; BridgeTopRight2
; BridgeBottomLeft1
; BridgeBottomLeft2
; Tiles in bridge set to search for when fixing up bridges
;
;
[General]
RampBase = 9
RampSmooth = 43
MMRampBase = 7
ClearTile = 0
RoughTile = 13
ClearToRoughLat = 14
SandTile = 33
ClearToSandLat = 34
GreenTile = 41
ClearToGreenLat = 42
PaveTile = 46
MiscPaveTile = 38
ClearToPaveLat = 39
HeightBase = 52
BlackTile = 6
CliffSet = 10
ShorePieces = 12
WaterSet = 21
Ice1Set = 31
Ice2Set = 32
IceShoreSet = 32
BridgeSet = 19
TrainBridgeSet = 37
SlopeSetPieces = 25
SlopeSetPieces2 = 26
MonorailSlopes = 48
Tunnels = 53
TrackTunnels = 55
DirtTunnels = 72
DirtTrackTunnels = 73
WaterfallEast = 49
WaterfallWest = 51
WaterfallNorth = 50
WaterfallSouth = 30
CliffRamps = 25
PavedRoads = 20
PavedRoadEnds = 36
Medians = 40
RoughGround=35
DirtRoadJunction = 17
DirtRoadCurve = 16
DirtRoadStraight = 18
BridgeTopLeft1 = 1
BridgeTopLeft2 = 2
BridgeBottomRight1 = 3
BridgeBottomRight2 = 3
BridgeTopRight1 = 4
BridgeTopRight2 = 5
BridgeBottomLeft1 = 6
BridgeBottomLeft2 = 6
BridgeMiddle1 = 7
BridgeMiddle2 = 12
DestroyableCliffs = 56
WaterCliffs = 15
WaterCaves = 57
PavedRoadSlopes = 47
DirtRoadSlopes = 23
;
; TS Will scan through this file when loading up a theater and read in the
; isometric tile files specified.
;
; [TileSetnnnn]
; This is the tile set section header. TS will loop through from TileSet0000
; upwards until it finds a set that hasnt been specified.
;
; SetName
; The name of the set as it will appear in the editor.
;
; FileName
; The base file name of each file in the set. The files in a set must all
; have the same basic name with a 2 digit id number appended. For example
; cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01
; not 00.
;
; TilesInSet
; The number of files comprising the set. There is a practical limit of
; 99 due to the 2 digit file name suffix.
;
; LastTilesInSet
; The number of tiles which the set used to have. This tells the
; game that the number of tiles in the set has changed and it should fix up
; the tile numbers when a map is loaded. If the map is then saved again,
; it will be saved with the correct tile numbers. This value should only
; be used to load up maps, convert the tile numbers, then save the maps
; out again. Then the LastTilesInSet entry should be removed or the newly
; fixed up maps will not load correctly.
;
; MarbleMadness
; The section number of the tile set to use for these tiles when in
; marble madness mode.
;
; NonMarbleMadness
; For marble madness tiles, this is the tile set to use when not in
; marble madness mode.
;
; Morphable
; Can this tile set be modified using the raise/lower ground function?
;
; ShadowCaster
; Do the tiles in this set cast shadows (cliff pieces)
;
; ToTemperateTheater
; The equivilent tile section in the temperate theater
;
; ToSnowTheater
; The equivilent tile section in the snow theater
;
; LowRadarColor
; What color to show on the radar for this set at the lowest height
;
; HighRadarColor
; What color to show on the radar for this set at the highest height
;
; AllowToPlace
; Should this tile be visible in the placement dialogue (def = true)?
;
; Blank tile for filling in holes.
;
[TileSet0000]
SetName = Clear
FileName = Clear
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowBurrowing = true
AllowTiberium = true
;
; A few buildings
;
[TileSet0001]
SetName = Misc Buildings
FileName = Bld
TilesInSet = 3
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false
;
; Some basic flat tiles
;
[TileSet0002]
SetName = Clear
FileName = Snow
TilesInSet = 4
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true
;
; A couple of old cliff pieces (not used)
;
[TileSet0003]
SetName = Cliff Pieces
FileName = clif
TilesInSet = 2
AllowToPlace=no
AllowBurrowing=false
;
; A large ice flow.
;
[TileSet0004]
SetName = Ice Flow
FileName = flow
TilesInSet = 1
AllowBurrowing=false
;
; A nice little house.
;
[TileSet0005]
SetName = House
FileName = house
TilesInSet = 1
AllowToPlace=no
AllowBurrowing=false
;
; Blank tile used for filling areas with no cell data.
;
[TileSet0006]
SetName = Blank
FileName = blank
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true
;
; Marble madness mode ramp pieces.
;
[TileSet0007]
SetName = MM Ramps
FileName = mslop
TilesInSet = 20
NonMarbleMadness = 9
Morphable = true
;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true
;
; Height pieces for marble madness mode.
;
; Obsolete. Replaced with HITE01 - HITE10
;
[TileSet0008]
SetName = Obsolete Height Pieces
FileName = hyte
TilesInSet = 7
Morphable = true
AllowToPlace=no
AllowTiberium = true
;
; Misc theater ramps
;
[TileSet0009]
SetName = Ice Ramps
FileName = slope
TilesInSet = 20
MarbleMadness = 7
Morphable = true
;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true
;
; Cliff set.
;
[TileSet0010]
SetName = Cliff Set
FileName = Cliff
TilesInSet = 40
MarbleMadness = 22
ShadowCaster = true
ShadowTiles = 40
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
RequiredForRMG = true
;
; Civilian buildings
;
[TileSet0011]
SetName = Civilian Buildings
FileName = Civ
TilesInSet = 8
AllowToPlace=no
AllowBurrowing=false
;
; Shore pieces
;
[TileSet0012]
SetName = Shore Pieces
FileName = Shore
TilesInSet = 42
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
MarbleMadness = 12
AllowBurrowing=false
RequiredForRMG = true
;
; Clear terrain (slightly rough)
;
[TileSet0013]
SetName = Rough LAT tile
FileName = Ruff
TilesInSet = 1
Morphable = true
LowRadarColor = 70,40,0
HighRadarColor = 80,45,0
RequiredForRMG = true
AllowTiberium = true
;
; L.A.T. system for connecting clear and rough clear terrain
;
[TileSet0014]
SetName = Clear/Rough LAT
FileName = clat
TilesInSet = 16
Morphable = true
LowRadarColor = 80,45,0
HighRadarColor = 100,60,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true
;
; Cliff pieces that meet water pieces
;
[TileSet0015]
SetName = Cliff/Water pieces
FileName = WCliff
TilesInSet = 28
;ShadowCaster = true
;ShadowTiles = 22
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=67
AllowBurrowing=false
;
; Dirt roads. Corner pieces.
;
[TileSet0016]
SetName = Bendy Dirt Roads
FileName = Droadc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 58
RequiredForRMG = true
AllowTiberium = true
;
; Dirt roads. Junctions.
;
[TileSet0017]
SetName = Dirt Road Junctions
FileName = Droadj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 59
RequiredForRMG = true
AllowTiberium = true
;
; Dirt roads. Straights.
;
[TileSet0018]
SetName = Straight Dirt Roads
FileName = Droads
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 60
RequiredForRMG = true
AllowTiberium = true
;
; Bridge sections.
;
[TileSet0019]
SetName = Bridges
FileName = Ovrps
TilesInSet = 16
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
;
; Paved roads.
;
[TileSet0020]
SetName = Paved Roads
FileName = Proad
TilesInSet = 21
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
;
; Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 14
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
MarbleMadness=69
AllowBurrowing=false
RequiredForRMG = true
;
; Cliff set.
;
[TileSet0022]
SetName = Marble Madness Cliff Set
FileName = Mclif
TilesInSet = 40
NonMarbleMadness = 10
ShadowCaster = true
ShadowTiles = 40
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
;
; Dirt road slopes
;
[TileSet0023]
SetName = Dirt Road Slopes
FileName = DRSLPE
TilesInSet = 8
MarbleMadness = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
RequiredForRMG = true
AllowTiberium = true
;
; Marble Madness dirt road slopes
;
[TileSet0024]
SetName = MM Dirt Road Slopes
FileName = MDRSLP
TilesInSet = 8
NonMarbleMadness = 23
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
AllowTiberium = true
;
; Slope set pieces
;
[TileSet0025]
SetName = Slope Set Pieces
FileName = RAMP
TilesInSet = 10
MarbleMadness = 26
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
ShadowCaster = true
ShadowTiles = 10
RequiredForRMG = true
;
; Slope set pieces - Marble Madness version
;
[TileSet0026]
SetName = Slope Set Pieces
FileName = MRAM
TilesInSet = 10
NonMarbleMadness = 25
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
;ShadowCaster = true
;ShadowTiles = 10
;
; A dead oil tanker
;
[TileSet0027]
SetName = Dead Oil Tanker
FileName = TANKER
TilesInSet = 1
AllowBurrowing=false
;
; Some ruins
;
[TileSet0028]
SetName = Ruins
FileName = RUIN
TilesInSet = 1
AllowBurrowing=false
;
; Height pieces for marble madness mode
;
[TileSet0029]
SetName = New MM Height Pieces
FileName = hyte
TilesInSet = 10
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowTiberium = true
;
; Waterfalls.
;
[TileSet0030]
SetName = Waterfalls
FileName = W-a-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=62
AllowBurrowing=false
RequiredForRMG = true
[TileSet0031]
SetName = Ground 01
FileName = Des01
TilesInSet = 48
LowRadarColor = 10,80,80
HighRadarColor = 10,128,128
AllowTiberium = true
[TileSet0032]
SetName = Ground 02
FileName = Des02
TilesInSet = 48
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
AllowTiberium = true
[TileSet0033]
SetName = Sand
FileName = Sandy
TilesInSet = 1
Morphable = true
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
ToSnowTheater=62
RequiredForRMG = true
AllowTiberium = true
;
; L.A.T. system for connecting sandy and normal terrain
;
[TileSet0034]
SetName = Sand/Clear LAT
FileName = dlat
TilesInSet = 16
Morphable = true
LowRadarColor = 50,90,90
HighRadarColor = 70,128,128
AllowToPlace=no
ToSnowTheater=63
RequiredForRMG = true
AllowTiberium = true
[TileSet0035]
SetName = Rough ground
FileName = Rough
TilesInSet = 10
Morphable = false
ToSnowTheater = 40
LowRadarColor = 80,60,0
HighRadarColor = 110,80,0
RequiredForRMG = true
[TileSet0036]
SetName = Paved Road Ends
FileName = p_end
TilesInSet = 4
ToSnowTheater = 38
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
[TileSet0037]
SetName = TrainBridges
FileName = Tovrps
TilesInSet = 16
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
[TileSet0038]
SetName = Pavement
FileName = Pave
TilesInSet = 14
Morphable = false
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater = 69
;
; L.A.T. system for connecting pavement and normal terrain
;
[TileSet0039]
SetName = Pavement/Clear LAT
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowToPlace=no
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater=70
[TileSet0040]
SetName = Paved road bits
FileName = proadc
TilesInSet = 14
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
[TileSet0041]
SetName = Green
FileName = Green
TilesInSet = 1
Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
ToSnowTheater=64
RequiredForRMG = true
AllowTiberium = true
;
; L.A.T. system for connecting green and normal terrain
;
[TileSet0042]
SetName = Green/Clear LAT
FileName = glat
TilesInSet = 16
Morphable = true
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
ToSnowTheater=65
RequiredForRMG = true
AllowTiberium = true
[TileSet0043]
SetName = Ramp edge fixup
FileName = Rmpfx
TilesInSet = 12
Morphable = true
MarbleMadness = 44
ToSnowTheater = 41
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true
[TileSet0044]
SetName = Ramp edge fixup - Marble Madness
FileName = Mrmfx
TilesInSet = 12
Morphable = true
NonMarbleMadness = 43
ToSnowTheater = 42
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true
[TileSet0045]
SetName = Water slopes
FileName = WSLOPE
TilesInSet = 4
Morphable = no
ToSnowTheater = 43
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
MarbleMadness=68
AllowBurrowing=false
[TileSet0046]
SetName = Pavement (Use for LAT)
FileName = Pvclr
TilesInSet=1
Morphable=no
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater=68
[TileSet0047]
SetName = Paved Road Slopes
FileName = Prslpe
TilesInSet = 4
Morphable = no
ToSnowTheater = 44
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
[TileSet0048]
SetName = Monorail Slopes
FileName = Tslope
TilesInSet = 4
Morphable = no
MarbleMadness = 7
ToSnowTheater = 45
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
[TileSet0049]
SetName = Waterfalls-B
FileName = W-b-
TilesInSet = 4
ToSnowTheater = 35
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=63
AllowBurrowing=false
RequiredForRMG = true
[TileSet0050]
SetName = Waterfalls-C
FileName = W-c-
TilesInSet = 4
ToSnowTheater = 36
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=64
AllowBurrowing=false
RequiredForRMG = true
[TileSet0051]
SetName = Waterfalls-D
FileName = W-d-
TilesInSet = 4
ToSnowTheater = 37
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=65
AllowBurrowing=false
RequiredForRMG = true
[TileSet0052]
SetName = Newest MM Height
FileName = hyte
TilesInSet = 15
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
AllowBurrowing=false
AllowTiberium = true
[TileSet0053]
SetName = Tunnel Floor
FileName = tunnel
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=47
AllowBurrowing=false
[TileSet0054]
SetName = Tunnel Side
FileName = tunnex
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=48
AllowBurrowing=false
[TileSet0055]
SetName = TrackTunnel Floor
FileName = tunnet
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=49
AllowBurrowing=false
[TileSet0056]
SetName = Destroyable Cliffs
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false
[TileSet0057]
SetName = Water Caves
FileName = Wcave
TilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=66
AllowBurrowing=false
;
; Dirt roads. Corner pieces. Marble Madness version.
;
[TileSet0058]
SetName = MM Bendy Dirt Roads
FileName = MDrodc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 16
ToSnowTheater = 50
AllowTiberium = true
;
; Dirt roads. Junctions. Marble Madness version.
;
[TileSet0059]
SetName = MM Dirt Road Junctions
FileName = MDrodj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 17
ToSnowTheater = 51
AllowTiberium = true
;
; Dirt roads. Straights. Marble Madness version.
;
[TileSet0060]
SetName = MM Straight Dirt Roads
FileName = MDrods
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 18
ToSnowTheater = 52
AllowTiberium = true
;
; Shore pieces. Marble madness version.
;
[TileSet0061]
SetName = MM Shore Pieces
FileName = MShore
TilesInSet = 42
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
NonMarbleMadness = 12
AllowBurrowing=false
;
; Waterfalls. MM.
;
[TileSet0062]
SetName = MM Waterfalls
FileName = MWa-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=30
ToSnowTheater = 54
AllowBurrowing=false
[TileSet0063]
SetName = MM Waterfalls-B
FileName = MWb-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=49
ToSnowTheater = 55
AllowBurrowing=false
[TileSet0064]
SetName = MM Waterfalls-C
FileName = MWc-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=50
ToSnowTheater = 56
AllowBurrowing=false
[TileSet0065]
SetName = MM Waterfalls-D
FileName = MWd-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=51
ToSnowTheater = 57
AllowBurrowing=false
[TileSet0066]
SetName = MM Water Caves
FileName = MWcave
TilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=57
AllowBurrowing=false
;
; MM Cliff pieces that meet water pieces
;
[TileSet0067]
SetName = Cliff/Water pieces
FileName = MWClif
TilesInSet = 28
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=15
ToSnowTheater=58
AllowBurrowing=false
[TileSet0068]
SetName = MM Water slopes
FileName = MWSLOP
TilesInSet = 4
Morphable = no
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
NonMarbleMadness=45
ToSnowTheater = 59
AllowBurrowing=false
;
; Just icy water.
;
[TileSet0069]
SetName = MM Water
FileName = MWater
TilesInSet = 14
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
NonMarbleMadness=21
ToSnowTheater=60
AllowBurrowing=false
[TileSet0070]
SetName = Scrin Wreckage
FileName = Scrin
TilesInSet = 6
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness=71
AllowBurrowing=false
[TileSet0071]
SetName = MM Scrin Wreckage
FileName = MScrin
TilesInSet = 6
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness=70
AllowBurrowing=false
[TileSet0072]
SetName = DirtTrackTunnel Floor
FileName = dtunnt
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=66
AllowBurrowing=false
[TileSet0073]
SetName = DirtTunnel Floor
FileName = dtunn
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=67
AllowBurrowing=false
;
; Animating tiles
;
[Tunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[TrackTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[DirtTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
[DirtTrackTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-48
Tile01YOffset=-37
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=48
Tile02YOffset=-37
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=-2
Tile03YOffset=-13
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-13
Tile04AttachesTo=0
Tile04ZAdjust=-100
;[Scrin Wreckage]
;Tile05Anim=UFO
;Tile05XOffset=12
;Tile05YOffset=-10
;Tile05AttachesTo=3
;Tile05ZAdjust=-100
[Waterfalls]
Tile01Anim=WA01X
Tile01XOffset=-9
Tile01YOffset=54
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WA02X
Tile02XOffset=-39
Tile02YOffset=39
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WA03X
Tile03XOffset=-26
Tile03YOffset=47
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WA04X
Tile04XOffset=-38
Tile04YOffset=37
Tile04AttachesTo=0
Tile04ZAdjust=0
[Waterfalls-B]
Tile01Anim=WB01X
Tile01XOffset=30
Tile01YOffset=43
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WB02X
Tile02XOffset=43
Tile02YOffset=38
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WB03X
Tile03XOffset=29
Tile03YOffset=49
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WB04X
Tile04XOffset=9
Tile04YOffset=56
Tile04AttachesTo=0
Tile04ZAdjust=0
[Waterfalls-C]
Tile01Anim=WC01X
Tile01XOffset=-2
Tile01YOffset=19
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WC02X
Tile02XOffset=5
Tile02YOffset=-6
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WC03X
Tile03XOffset=14
Tile03YOffset=1
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WC04X
Tile04XOffset=-41
Tile04YOffset=-5
Tile04AttachesTo=1
Tile04ZAdjust=0
[Waterfalls-D]
Tile01Anim=WD01X
Tile01XOffset=-8
Tile01YOffset=-4
Tile01AttachesTo=1
Tile01ZAdjust=0
Tile02Anim=WD02X
Tile02XOffset=-2
Tile02YOffset=-9
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WD03X
Tile03XOffset=-17
Tile03YOffset=-2
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WD04X
Tile04XOffset=2
Tile04YOffset=20
Tile04AttachesTo=0
Tile04ZAdjust=0